![]() ![]() Players have to control the point long enough for the cannon to destroy their enemy’s ships. Our new level, Dread Zepplin, pits enemies against each other in a classic King of the Hill battle, but the catch is that it’s taking place on a massive airborne battleship. We’ve stuck to our FPS roots, but aim to find new ways to play old game modes. This way the controls still feel comfortable for first-person shooter enthusiasts, and most importantly, lets players use strafing movement that’s so important to FPS controls without making you feel sick. ![]() We’ve tried countless control schemes and have a new one that only uses the left thumb stick in a four-directional movement. ![]() We realized early on that the traditional FPS controls that utilized both thumb sticks would not work since that’s a surefire recipe for simulation sickness. Designing for VR presents its own challenges as well. ![]()
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